In the epic conclusion to the Nazi Zombies mode in Call of Duty: Black Ops, the 4 original characters face all new challenges including No Man's Land, the hacker, spacesuits, Excavators, two strange new zombies, a new song, a new perk, and new superweapons. Below is your guide on how to conquer them.
No Man's Land
When you first start the map up, you are spawned in an area called Hanger 18 in Area 51. This is a large, open area where it is easy to group up zombies and get a lot of points before round 1 even starts. In No Man's Land, the Pack-a-Punch is in the center and either Juggernog or Speed Cola (alternating each time Hanger 18 is visited) is located next to the teleporter. To teleport to the moon, players must wait for the alarm to sound, and then everyone must be on the teleporter at the same time and it will warp them to the moon and round 1.
To get back to no man's land, every player must be on the teleporter just outside of the Bio Dome.
How to turn on the Power
The easiest way to turn on the power is to go through tunnel 6, as this is cheaper. After the confusing purple-walled pathways, the next room will have the power in it.
New Equipment
Hacker
The hacker randomly spawns in the laboratories on the desks. It has many uses:
1. Hack doors - only costs 200 points to open a door, but takes awhile.
2. Hack wall weapons - normal ammo and upgraded ammo prices switch.
3. Hack the mystery box - spend 1200 points to make the mystery box warp to a certain locations, give you a spin of the box, then warp back. You can also re-spin the box for 600 points.
4. Hack power-ups - Change any power-up into Max Ammo for 5000 points, or change any Max Ammo into a fire sale for 5000 points.
5. Hack Perk-a-Cola Machines - Hack a perk you already bought to return the perk and get your points back.
6. Hack Players - Give 500 points to the player you hacked.
7. Hack Windows - Repair a window fully and receive 100 points.
8. Hack Excavator controls - Protect the moon base from being destroyed by Excavators.
9. Hack the Pack-a-Punch Machine - The gates around the Pack-a-Punch go up, allowing no zombies/players in and no players/zombies out.
P.E.S.
Stands for Pressurized External Suit.The helmet is removable, but not suggested until the power is turned on and you can breath in areas with oxygen. When the suit is on, the sounds are muffled. This protects you from the Phasing Zombies toxic gas.
Excavators
At one point or another during the game, a female announcer will warn the players an Excavator is going to breach the base. When someone hears this, they need to grab the hacker, sprint to the starting location, and hack the control panel to ensure no damage is done to the base.
If the player doesn't make it in time, the Excavator will rip into the base, removing all the oxygen in the area, and blocking off the tunnel until someone hacks it.
New Zombies
Astronaut zombies
This is a new type of zombie. They have a lot of health, and you don't have to kill them to start a new round. When they die, they explode like the Zeus cannon and throw the players flying. This kills any zombies in the range of the explosion. If you get too close to an Astronaut Zombie, they grab you and headbutt you, severely damaging you, teleporting you randomly on the map, and stealing one of your perks. If he grabs you, pull back on the control stick the second he touches you, and you will get away from his grasp.
Phasing Zombies
Basically these zombies are crawlers zombies, except they can teleport close to the player.
How to unlock the Song
There are Teddy bears with space helmets on. Hold the action button on them all 3 of them to start the song Coming Home.
1. Right underneath the spawn location, next to the gravity lift.
2. In the airlock next to the M16, across from the P.E.S.
3. In a hole across from the Stamin-up Machine.
New Perk
Mule Kick is outside (the same area with the teleporter) and allows you to carry 3 guns. You need to purchase the 3rd gun.
New Superweapons
Wave Gun / Zap Gun Dual Wield - This gun comes out of the box as akimbo zap guns, but can be combined to create the powerful Wave Gun. The Zap Guns are instant kills on one enemy, and the wave gun affects a whole hoard of zombies, cause them to puff up and explode.
Quantum Entanglement Device (QED) - This is a special grenade that has a random effect. It could be as helpful as a Scavenger Bullet explosion, or as useless as a frag grenade. Sometimes it even instantly revives someone. Make sure to not allow any zombies or players to pick up a red "power-up". These are really damaging power-down's.
Suggested Perks
Juggernog, Speed Cola, PHD Flopper, and Mule Kick. Juggernog and Speed Cola are always a must. PHD Flopper is useful in this map because gravity lifts shoot you into the air, and if you miss the target (another gravity lift), you will suffer fall damage, which will instantly kill you (without Juggernog). Also, you can use Mustang and Sally or QED's without worry. Mule Kick is the bomb because you can hold 3 weapons! If I need to explain to you why this is a good idea, you probably haven't played zombies before.
Strategy
The best strategy in this game is to circle in different areas of the map. The easiest is rated 1, and the hardest is rated 4.
Circle spot 1: Inside the biodome (1)
Circle spot 2: Outside, in the area with Mule Kick (2)
Circle spot 3: Behind the power switch, in front of the pyramid. (4)
Circle spot 4: Underneath the spawn area, near the first teddy bear. (3)
Don't let any Escavators hit the base or oxygen will escape from the damaged portion of the moon base.
Do the Easter egg, and unlock all 8 perks for everyone
Don't worry too much about getting Juggernog or Speed Cola in the beginning. You will have plenty of points later to get them.
When you get the hacker, leave a crawler and hack all the remaining doors for just 200 a pop.
I hope you enjoyed this guide. If you have any questions, just leave your question in the comments below and I will answer them as soon as possible.
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Saturday, August 27, 2011
Sunday, August 14, 2011
An interesting discovery
Using Duckman's own image manipulation program, we analyzed a photo I took over the weekend to find proof of something so shocking, we had to wear rubber gloves to type this blog post.
First, we zoomed in on the picture.
We enhanced the image, and zoomed further in.
Seeing the humanoid puzzled us, so we zoomed in further, enhanced the image, and gawked in awe. We had just found the missing piece of the Elvis puzzle. Finally, proof Elvis faked his death:
This is what we needed. The picture was taken right near the Kalamazoo burger king.
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| The picture I took over the weekend. Look up at the alien ship to the top left. |
First, we zoomed in on the picture.
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| Notice the weird pattern up on the top, towards the right end of the alien ship. |
We enhanced the image, and zoomed further in.
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| Circled, you can see a peculiar shape, slightly resembling a standing humanoid. |
Seeing the humanoid puzzled us, so we zoomed in further, enhanced the image, and gawked in awe. We had just found the missing piece of the Elvis puzzle. Finally, proof Elvis faked his death:
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Tuesday, August 9, 2011
Stick man
Humble Origins
Stick man came riding to Earth on a throne strapped to a gold meteorite infused with magic powers. When he smashed into the Earth, legends tell of a triple back flip so awesome, no one even survived to tell about it.
Through the Ages:
Sporus only trusted one man to execute his plan: our own, dearly loved Duckman. Duckman Sprung into action, put on his garbage man costume, hopped on his trusty Pegasus, and arrived at Stick man's fortress. Duckman knocked on the door. When Stick man opened the door, Duckman yelled out, "Garbage Day!", and shoved the paper into Stick man's face. The paper engulfed Stickman, and Duckman quickly scribbled out a figure of what stickman looked like on another piece of paper. He brought them home to his castle and hung them both up, ready to guard them with his life.
Stick man came riding to Earth on a throne strapped to a gold meteorite infused with magic powers. When he smashed into the Earth, legends tell of a triple back flip so awesome, no one even survived to tell about it.
Through the Ages:
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| Hieroglyphics involving Stick man. |
Egyptians
Stick man was very active in his role on Earth. Very early on, he gained immense popularity with the Egyptians, even to the point that they made him their Pharaoh. Stick man was the first ruler of the Egyptians, and he built a pretty mean sand castle too.

Spartans
Stick man trained the Spartans in the way of war. He taught them almost everything they knew, apart from eating (Greeks are known for their eating skills). He told them his plan for world domination, and would have gotten away with it too, if it weren't for his meddling Romans. He knew he would have to do something drastic in order to keep his power.
Romans
In order to earn the Roman's trust, Stick man constructed a weather machine to attack the incoming army of Hannibal. He used the weather machine to send snow to the Alps, something the mountains had not experienced in decades. The weather killed about half of Hannibal's forces, delivering a striking blow to the chances of Hannibal winning. For this ingenious attack, the Roman's made Stick man their Caesar.
Downfall
Stick man becomes Evil
Stick man began to grow and grow in power. He also began abusing his authority. He would cut in lines at amusement parks, not use a blinker while executing a lane change, or use his dragon to gnaw on peoples heads.
The Plan
Sporus of Nicaea knew something must be done. So in AD 295, he began developing a way to trap Stick man in a prison he wouldn't be able to escape from. In AD 299, just before his death, Sporus of Nicaea developed something to cage Stick man: suck Stick man onto a piece of paper, and quickly draw him on another one. If done correctly, Sporus theorized, Stick man would only be able to break loose of his confinement if all but one of the papers with Stick man drawn on it existed.

Spartans
Stick man trained the Spartans in the way of war. He taught them almost everything they knew, apart from eating (Greeks are known for their eating skills). He told them his plan for world domination, and would have gotten away with it too, if it weren't for his meddling Romans. He knew he would have to do something drastic in order to keep his power.
Romans
In order to earn the Roman's trust, Stick man constructed a weather machine to attack the incoming army of Hannibal. He used the weather machine to send snow to the Alps, something the mountains had not experienced in decades. The weather killed about half of Hannibal's forces, delivering a striking blow to the chances of Hannibal winning. For this ingenious attack, the Roman's made Stick man their Caesar.
Downfall
Stick man becomes Evil
Stick man began to grow and grow in power. He also began abusing his authority. He would cut in lines at amusement parks, not use a blinker while executing a lane change, or use his dragon to gnaw on peoples heads. The Plan
Sporus of Nicaea knew something must be done. So in AD 295, he began developing a way to trap Stick man in a prison he wouldn't be able to escape from. In AD 299, just before his death, Sporus of Nicaea developed something to cage Stick man: suck Stick man onto a piece of paper, and quickly draw him on another one. If done correctly, Sporus theorized, Stick man would only be able to break loose of his confinement if all but one of the papers with Stick man drawn on it existed.
The Triumph
Sporus only trusted one man to execute his plan: our own, dearly loved Duckman. Duckman Sprung into action, put on his garbage man costume, hopped on his trusty Pegasus, and arrived at Stick man's fortress. Duckman knocked on the door. When Stick man opened the door, Duckman yelled out, "Garbage Day!", and shoved the paper into Stick man's face. The paper engulfed Stickman, and Duckman quickly scribbled out a figure of what stickman looked like on another piece of paper. He brought them home to his castle and hung them both up, ready to guard them with his life.Do your part
What you can do to help keep this menace from escaping is simple. Whenever you are bored, just draw a stick figure on a piece of paper. The more copies that exist of Stick man, the harder it will be for his minions to free him. Below is the correct way to draw him. Make sure to include all the necessary body parts in order to make the picture look like the original Stick man.
"I only trust Duckman for this matter" - Sporus of Nicaea
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Monday, August 8, 2011
Duckman Injections (2)
After more R&D, 5 new injections have been added to the list of confirmed injections. More may come, but the researching team at Duckman Connections needs some sleep after working non-stop for 56 hours.

Growth Goo
This shot enlarges you so that you will be unstoppable. Ever wanted to take down villages and or be the terror Europe? Simple, now with the help of Growth Goo.
Covert Crystals
This injection makes you invisible. Honestly, we can't find any normal use for this.
Morph Material
This injection turns your body into an octopus. The researchers sorta got bored while developing injections, and this is what they came up with.

Speed Secretion
You try your hardest in sports. Maybe it's time to give yourself a break. Want to win the Olympics? Not so tough anymore, now is it?
Replication Rum
Never be lonely again, with the help of Replication juice! Bored? make your own baseball team. Really bored? Make your own protest march through Cuba. Even throw your own surprise birthday!
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Growth Goo
This shot enlarges you so that you will be unstoppable. Ever wanted to take down villages and or be the terror Europe? Simple, now with the help of Growth Goo.
Covert Crystals
This injection makes you invisible. Honestly, we can't find any normal use for this.
Morph Material
This injection turns your body into an octopus. The researchers sorta got bored while developing injections, and this is what they came up with.

Speed Secretion
You try your hardest in sports. Maybe it's time to give yourself a break. Want to win the Olympics? Not so tough anymore, now is it?
Replication Rum
Never be lonely again, with the help of Replication juice! Bored? make your own baseball team. Really bored? Make your own protest march through Cuba. Even throw your own surprise birthday!
ADV
Saturday, July 30, 2011
Lesson Learned
It was a dark and stormy night. Tommy was home alone; his parents were out to dinner. He decided to watch TV for a while, since his parents usually only let him watch it for about 30 minutes each day.
There was a loud BOOM! and the power went out. Tommy was all alone in the dark. Tommy wasn't scared. Besides, nothing ever bad happens at his house.
Just then, he heard a strange screeching noise coming from the basement.
'Must be the furnace' Tommy thought.
Tommy knew it wasn't the furnace; they didn't even have one. He pretended to act brave, but ran upstairs nonetheless.
He sat in his bed, playing his Gameboy, so he wouldn't have to sit in the dark.
Lightning flashed. Tommy caught a glance of a shadow through the crack of his door, that appeared to be a man walking down the hall.
Tommy tensed up, and hid under his blankets.
Then, he realized. Hiding under some blankets isn't going to protect you from anything, unless it's not even real. Some how, Tommy knew that the shadow walking away was real.
He reached over to his night stand, and grabbed a pocket knife; the only weapon he had near him. He got out of bed, and slowly walked over to the door.
Just as he was about to open it, he heard a loud creak from the opposite side of the hall. His hand froze on the doorknob. He wasn't sure what to do next.
Lightning flashed again. A scream rang out from the main floor. Just then his dad came out from his bedroom closet.
"Hey son! It was me the whole time! Bet I scared you," his dad said.
Tommy's dad then opened the door and walked downstairs, never to be seen again.
"Well, I guess it happens," Tommy said.
There was a loud BOOM! and the power went out. Tommy was all alone in the dark. Tommy wasn't scared. Besides, nothing ever bad happens at his house.
Just then, he heard a strange screeching noise coming from the basement.
'Must be the furnace' Tommy thought.
Tommy knew it wasn't the furnace; they didn't even have one. He pretended to act brave, but ran upstairs nonetheless.
He sat in his bed, playing his Gameboy, so he wouldn't have to sit in the dark.
Lightning flashed. Tommy caught a glance of a shadow through the crack of his door, that appeared to be a man walking down the hall.
Tommy tensed up, and hid under his blankets.
Then, he realized. Hiding under some blankets isn't going to protect you from anything, unless it's not even real. Some how, Tommy knew that the shadow walking away was real.
He reached over to his night stand, and grabbed a pocket knife; the only weapon he had near him. He got out of bed, and slowly walked over to the door.
Just as he was about to open it, he heard a loud creak from the opposite side of the hall. His hand froze on the doorknob. He wasn't sure what to do next.
Lightning flashed again. A scream rang out from the main floor. Just then his dad came out from his bedroom closet.
"Hey son! It was me the whole time! Bet I scared you," his dad said.
Tommy's dad then opened the door and walked downstairs, never to be seen again.
"Well, I guess it happens," Tommy said.
Tuesday, July 26, 2011
Duckman Injections
At Duckman HQ, we decided to introduce a new line of products: Duckman Injections! With these new fantastic syringes, you can do everything you dreamed, and more! And without further ado, a sneak preview of a few varieties that will be available.
Power Point
This ability gives you super strength. No longer will you have to go to the weight room to become strong, now all it takes is a quick poke (or pressure, in doctor terms) and a nimble finger! Power level guaranteed exceeding 9000.
Flight Fluid
This shot gives you the power to fly. Walking is overrated, and getting old. Now, when taking this new product, soaring through the stratosphere with ease will be the simplest thing since making toast!
Awesome Sauce
Finally, a shot to cure ugly. Using this product turns you into the most amazing person ever. Swag and suave guaranteed.
Cure-all Concoction
Save yourself, or a friend, in any situation. Lost a leg? One shot of this will instantly heal all your wounds! Need an organ transplant? Just remove the organ and take the shot. Lost both your hands? Let's hope you have good friends, who will administer it for you. If not, good luck.

Nuclear Nectar
Ever short on ammo, just when you need it most? Well now, you will never run out of ammo, as you can beam energy at your opponents. Feel like it's not a fair fight anymore? At Duckman Connections, that's just the way we like it.
Results may vary. Do not use if pregnant, smoking, or sleeping. Do not operate heavy machinery under the influence of Duckman Injections. Contact your doctor if symptoms include: loss of appetite, runny nose, visions of dancing leprechauns, double vision, constant headaches, or the feeling of accomplishment. Swallowing the syringe may be harmful to your health. Store at temperatures between -100 degrees and 6000 degrees Fahrenheit. Keep out of reach of children. Effects temporary. Not available in Canada or North Korea. ©2011 Duckman Connections. All rights reserved.
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| The model for the syringe |
This ability gives you super strength. No longer will you have to go to the weight room to become strong, now all it takes is a quick poke (or pressure, in doctor terms) and a nimble finger! Power level guaranteed exceeding 9000.
Flight Fluid
This shot gives you the power to fly. Walking is overrated, and getting old. Now, when taking this new product, soaring through the stratosphere with ease will be the simplest thing since making toast!
Awesome Sauce
Finally, a shot to cure ugly. Using this product turns you into the most amazing person ever. Swag and suave guaranteed.
Cure-all Concoction
Save yourself, or a friend, in any situation. Lost a leg? One shot of this will instantly heal all your wounds! Need an organ transplant? Just remove the organ and take the shot. Lost both your hands? Let's hope you have good friends, who will administer it for you. If not, good luck.

Nuclear Nectar
Ever short on ammo, just when you need it most? Well now, you will never run out of ammo, as you can beam energy at your opponents. Feel like it's not a fair fight anymore? At Duckman Connections, that's just the way we like it.
Results may vary. Do not use if pregnant, smoking, or sleeping. Do not operate heavy machinery under the influence of Duckman Injections. Contact your doctor if symptoms include: loss of appetite, runny nose, visions of dancing leprechauns, double vision, constant headaches, or the feeling of accomplishment. Swallowing the syringe may be harmful to your health. Store at temperatures between -100 degrees and 6000 degrees Fahrenheit. Keep out of reach of children. Effects temporary. Not available in Canada or North Korea. ©2011 Duckman Connections. All rights reserved.
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Sunday, July 24, 2011
Duckman Continues
As our happy fellow pranced and danced through the meadow, two shots rang out. A moment later, a lone silhouette stepped out from the shadows cradling two Colt .45s. The silhouette yelled out " Yo, I think we got em!" in a husky yet soothing voice. Fifteen more figures took their places around the edge of the forest each with an earring in their nose and tattoos disfiguring their scalps. Suddenly the thick weeds parted and Duckman stepped out, bloody as a dog. A small dog nonetheless. (This event took place in HD) Looking at the shadows of the gang, Duckman noticed hairs on the back of the guys neck become erect. He gave a mighty bellow and beat his chest into a bloody pulp. Oops. He gathered his possessions and dropped them. Duckman then began to chant "QWERTY QWERTY QWERTY QWERTY." As he finished, one shot echoed throughout the Jungle. Our hero was standing among sixteen cadavers each with a collateral headshot. You may be wondering "where did this bullet come from?"(because D-man does not carry firearms) Turns out the Patriot Arrow was being tested in hostile situations all across the Ford Galaxy and had been hacked by Mark Zuckerberg himself. He had read a certain Duckman Blog, called up a certain author, and requested that his name be used in a life-changing novel.
Good Night Folks
Good Night Folks
Wednesday, July 20, 2011
Duckman Begins
Rain ripped through the trees as wind hurled itself under the bridge, producing a strange whistling noise. Thunder burst through the clouds, and waves crashed onto the shore of Lake Minchumina. Lightning flashed, and violently, Duckman came into existence.
He stepped out of the crater, and wandered to the Minchumina airport. As a 747 started taking off, he grabbed the front wheel set, jammed the wheel retraction system, and gripped the plane wheel until he was over his destination.
He jumped off and plummeted to the ground. Duckman slammed into the sandy earth, grabbed a shovel, and started digging. Within a few short days, he had excavated an entire diamond mine, staking his claim in the Zimbabwe precious stones business.
While one of Duckman's laborers mined, he burst through the cave wall to an open cavern. He frantically beckoned Duckman over to survey the scene. Inside, small children swung large iron pickaxes at dusty silver deposits. Duckman gawked, horrified at what he was witnessing. Most of these children looked not yet 7.
At the end of the workday, 10:00 pm for these younglings, he followed them home, wanting to inquire why they did such exhausting labor. The children stopped at an orphanage, and a fat, greasy man herded them in impatiently.
Duckman stealthily crawled into the orphanage.
When his back was turned, a minute voice questioned, “What are you doing here, Mister?” Duckman whipped around, and a tiny boy stood there beside him. The boy was covered in rags, filthy with dusty dirt and dirty dust.
“Why, my young boy, I am here to solve the mystery. What is your name?”
The boy looked around sheepishly, then replied,“My name? No one has asked me that in a long time. I'm Chionesu. What mystery are you talking about?”
“I am wondering why you would work so long and hard, when you are just a mere boy. Why don't you run and play, like any other child your age?”
“I wish I could, but Hondu Banga forces all the children around these parts to work in his mines. But I ha...” Chionesu was interrupted by the creaking of the floorboards coming from down the hall. He scurried off into another room, and the creaking grew in volume.
Duckman looked around, then took off sprinting out of the orphanage, fearing the worst. Close behind him, he heard dozens of footsteps, as if an army of thugs was chasing after him, attempting to prevent his escape. Duckman turned around, caught a glimpse of his pursuers, and screamed like a school-girl.
Duckman ran and ran. He ran til he could run no more. He collapsed in a sandy area most commonly known as the Sahara desert. His vision began to blur, and he slipped in and out of consciousness. As his vision grew dark, he thought he saw a band of penguins wielding icicles coming to save him. Then it all went black.
Chionesu frolicked through pansies while licking an ice cream cone. He jumped in the air, lost his chains, and played with blocks.
“Slap Slap! Wakey Wakey!” yelled a large, chubby penguin, which upon closer analysis, Duckman concluded was a member of the Tuareg people, a tribal community that lives in the Sahara Desert, and not a penguin at all. “Hi! Welcome to our humble abode.” Duckman looked around inside the average sized tent. Yes, yes it is humble he thought to himself. “We welcome you as one of us.” Duckman got up out of the average sized bed, and started weeping. I left those poor children behind. Never, never again. Never. And from that moment onward, Duckman vowed to never again flee from a fight. He would go back, and free the innocent children.
He traversed into the endless sand mountains, forcing himself into exile, to teach himself self discipline and martial arts for 6 fortnights. He punched sand bags, kicked sand bags, ate sand bags, and drank sand bags. Finally, he grew in power, and was ready.
He boarded a camel headed for Zimbabwe, paid the express fee, and arrived 3 days later. It was dark upon his arrival, almost 11:00, and the moon was not full. He stumbled along a dirt trail until he came across a ragged looking group of younglings.
After Duckman looked about, he spotted Chionesu. He shouted out, “Chionesu!” Chionesu groggily shifted, turned around, and, upon seeing Duckman, squealed with delight. “Duckman!” He cried.
“What are you doing out so late tonight?” Duckman asked, helping the tired child keep his balance.”
“Oh Duckman, things have gotten so much worse since you left. We work late, get up early, and Hondu installed fans in the mines just to blow the dust up into the air. Thank goodness you've returned, now everything will be okay, and I can dance in the pansies like I've always dreamed!”
“Yes my child,” Duckman smiled kindly, “everything is going to be alright. Just one thing, where does Hondu Banga reside?” Even as he spoke, the tired boy drifted off to sleep in his arm, while pointing due east.
Duckman lassoed a passing African Elephant and rode off, leaving as small a trail of dust as he can manage. He arrived at a compound, surrounded by concrete walls 8 ft high. He charged the elephant into the wall, completely crumbling the cement into little pieces. Duckman jumped off its back, and started shooting his AK-47 assault rifle into the guards. They crumpled over, like dead bodies falling to the ground. An alarm's shrill cry rung out through the air, and commandos started pouring out of the main building.
The commandos lined up, like 18th century British men, and Duckman gunned them down. He shot his grappling hook to the top of the building. From this vantage point, could see everyone and everything for 17 miles. He shot down satchel charges to the main infrastructure points of the complex, and jumped through a window into Hondu Banga's living quarters.
"I have been waiting for you, Duckman," Hondu Banga sneered, and picked up his revolver and took aim at Duckman. Duckman ripped out his katana, just as Hondu shot, and sliced the bullet out of the air.
"I see your skills have improved," Hondu Banga growled, pulling out a broadsword from behind a picture of his grandmother. Hondu rushed at Duckman, swinging his sword crazily. Duckman promptly cut his sword in half, and swung around to cut off both his hands.
"Next time, buy American," Duckman jeered. Duckman gripped his sword, whirled it around, and sliced right though Hondu Banga's upper torso, ripping his arms and lungs completely in half. Duckman whirled around, and climbed out the window, where a helicopter waited with a ladder hanging down, ready to take him back to the orphanage. He jumped with all his might, grabbed the ladder, and was hoisted up into the helicopter.
As Duckman turned around to look at fortress, he pushed in the big red remote control button, and the stronghold erupted into a fiery mess.
The helicopter brought him back to the orphanage, where the children all squealed with delight at the news, told by Duckman with excruciating detail..
"Thanks for saving us Duckman," the children all said in unison, as if rehearsed.
"I knew you would save us Duckman; we owe you our lives." Chionesu admitted, giving Duckman a hug.
"Anytime, Chionesu. Anytime," Duckman replied with a grin, "Now let us dance until our feet are sore with delight!"
And with that, Duckman and the children danced the night away, leaving all their cares and worries in the field of pansies.
ADV MJV
The commandos lined up, like 18th century British men, and Duckman gunned them down. He shot his grappling hook to the top of the building. From this vantage point, could see everyone and everything for 17 miles. He shot down satchel charges to the main infrastructure points of the complex, and jumped through a window into Hondu Banga's living quarters.
"I have been waiting for you, Duckman," Hondu Banga sneered, and picked up his revolver and took aim at Duckman. Duckman ripped out his katana, just as Hondu shot, and sliced the bullet out of the air.
"I see your skills have improved," Hondu Banga growled, pulling out a broadsword from behind a picture of his grandmother. Hondu rushed at Duckman, swinging his sword crazily. Duckman promptly cut his sword in half, and swung around to cut off both his hands.
"Next time, buy American," Duckman jeered. Duckman gripped his sword, whirled it around, and sliced right though Hondu Banga's upper torso, ripping his arms and lungs completely in half. Duckman whirled around, and climbed out the window, where a helicopter waited with a ladder hanging down, ready to take him back to the orphanage. He jumped with all his might, grabbed the ladder, and was hoisted up into the helicopter.
As Duckman turned around to look at fortress, he pushed in the big red remote control button, and the stronghold erupted into a fiery mess.
The helicopter brought him back to the orphanage, where the children all squealed with delight at the news, told by Duckman with excruciating detail..
"Thanks for saving us Duckman," the children all said in unison, as if rehearsed.
"I knew you would save us Duckman; we owe you our lives." Chionesu admitted, giving Duckman a hug.
"Anytime, Chionesu. Anytime," Duckman replied with a grin, "Now let us dance until our feet are sore with delight!"
And with that, Duckman and the children danced the night away, leaving all their cares and worries in the field of pansies.
ADV MJV
Wednesday, July 13, 2011
Modern Warfare 3
What guns are in MW3? What perks are in MW3? What killstreaks will be in MW3? What maps are in MW3?
Theses are all questions many people are asking about the upcoming sequel to Modern Warfare 2.
First off, What guns will be in Modern Warfare 3?
Assault Rifles
ACR
AK47
G36
M4
Scar
Sub-Machine Guns
Magpul FMG
MP5
Skorpian
Shotguns:
AA-12
KSG
Model 1887
Striker
Pistols
MP410
Walter P99
Sniper Rifles
Barret .50 Cal
M21 EBR
PSG1
RSASS
What Perks will be in Modern Warfare 3?
Perk Set 1:
Covert:
-Feature 1: Stops enemy from viewing their killcam when they are killed by you, and prevents deathmarks from being set down when you kill a player from the opposite team.
-Feature 2: You remain hidden from enemy UAV, and you no longer have a red name or cross hair when an enemy is near you.
-Feature 3: You remain hidden from all enemy killstreak rewards.
Recon:
-Feature 1: Gain killstreak reward with one less kill.
-Feature 2: You can switch airdrops, capture enemy airdrops faster, and detect when an enemy has booby trapped an airdrop.
-Feature 3: If an enemy calls in either an airstrike or helicopter, you will be able to detect exactly where it is attacking on the map.
Specialist:
-Feature 1: You move faster.
-Feature 2: You are able to run for a longer duration.
-Feature 3: You can walk crouched or prone faster.
Scavenger:
-Feature 1: Resupply from dead enemies (ammo and lethal grenades).
-Feature 2: Resupply tactical grenades and equipment from dead enemies.
-Feature 3: NOT DECIDED.
Perk Set 2:
Sleight of Hand:
Reflexes:
Sharpshooter:
Bling:
Weapon Master:
Perk Set 3:
Bandoiler:
Tactician:
Infiltrator:
Engineer:
Navigator:
Theses are all questions many people are asking about the upcoming sequel to Modern Warfare 2.
First off, What guns will be in Modern Warfare 3?
Assault Rifles
ACR
AK47
G36
M4
Scar
Sub-Machine Guns
Magpul FMG
MP5
Skorpian
Shotguns:
AA-12
KSG
Model 1887
Striker
Pistols
MP410
Walter P99
Sniper Rifles
Barret .50 Cal
M21 EBR
PSG1
RSASS
What Perks will be in Modern Warfare 3?
Perk Set 1:
Covert:
-Feature 1: Stops enemy from viewing their killcam when they are killed by you, and prevents deathmarks from being set down when you kill a player from the opposite team.
-Feature 2: You remain hidden from enemy UAV, and you no longer have a red name or cross hair when an enemy is near you.
-Feature 3: You remain hidden from all enemy killstreak rewards.
Recon:
-Feature 1: Gain killstreak reward with one less kill.
-Feature 2: You can switch airdrops, capture enemy airdrops faster, and detect when an enemy has booby trapped an airdrop.
-Feature 3: If an enemy calls in either an airstrike or helicopter, you will be able to detect exactly where it is attacking on the map.
Specialist:
-Feature 1: You move faster.
-Feature 2: You are able to run for a longer duration.
-Feature 3: You can walk crouched or prone faster.
Scavenger:
-Feature 1: Resupply from dead enemies (ammo and lethal grenades).
-Feature 2: Resupply tactical grenades and equipment from dead enemies.
-Feature 3: NOT DECIDED.
Perk Set 2:
Sleight of Hand:
-Feature 1: You can reload all weapons faster.
-Feature 2: The ability to ADS (Aim Down Sight) faster.
-Feature 3: Switch weapons faster.
Reflexes:
-Feature 1: Use knife a lot quicker.
-Feature 2: Less flinch when shot at.
-Feature 3: Crouch/Prone/Stand up quicker.
Sharpshooter:
-Feature 1: Makes shooting more controllable and more predictable (does not get rid of recoil).
-Feature 2: Increase in hip fire accuracy.
-Feature 3: Reduces sway. If using a sniper, you can hold your breath longer.
Bling:
-Feature 1: Equip three attachments to primary gun (default is 2)
-Feature 2: Equip two attachments to secondary gun (default is 1)
-Feature 3: Equip two pieces of equipment.
Weapon Master:
-Feature 1: Replaces your secondary with another primary gun.
-Feature 2: Drop no weapon upon death.
-Feature 3: Equip a pistol of your choice along side.
Perk Set 3:
Bandoiler:
-Feature 1: Always spawn with full ammunition (at beginning of game and when you respawn after dying).
-Feature 2: Have two lethal grenade slots and three tactical grenade slots (you also spawn with full grenades).
-Feature 3: Hold three extra magazines in your loud out.
Tactician:
-Feature 1: Take no falling damage.
-Feature 2: Throw grenades quicker and farther.
-Feature 3: Reset fuse on grenades when throwing them back.
Infiltrator:
-Feature 1: Footsteps are silent.
-Feature 2: Enemy equipment no longer harms you unless it's a proximity explosive.
-Feature 3: Knifing, reloading, defusing, etc is silent.
Engineer:
-Feature 1: See enemy equipment through walls.
-Feature 2: Booby trap enemy airdrops and hack enemy equipment.
-Feature 3: Defuse the bomb quicker in bomb based games.
Navigator:
-Feature 1: Enemies shown on radar last longer, and it shows the direction they are going.
-Feature 2: You are not affected by Counter UAVs.
-Feature 3: The close enemies get to you, the more jammed their radar will become.
What killstreaks will be in Modern Warfare 3?
3) Mortar Team (1 spot)
3) UAV
4) Counter UAV
4) SAM Turret
4) Care Package
5) Precision Air Strike
5) Sentry Gun
6) Artillery (3 locations)
6) Predator Missile
7) Attack Helicopter
7) Stealth Bomber
8) Harrier Airstrike
8) GlobalHawk (like the Blackbird)
9) Fire Scout UAV (UAV + Attack Helicopter)
9) Pavelow
9) Emergency Airdrop (4 packages)
9) EMP (lasts for 60 seconds)
13) AC-130
15) Chopper Gunner
18) Nuclear EMP (disables enemy perks for 30 seconds. Electronics and Air Killstreaks will not be disabled)
What Maps will be in Modern Warfare 3?
Alpha
Alps
Bootleg
Bravo
Brooklyn
Carbon
Coast
Dome
Exchange
Hardhat
Interchange
Lambeth
Meteora
Mogadishu
Paris
Plaza 2
Radar
Seatown
Underground
Village
3) Mortar Team (1 spot)
3) UAV
4) Counter UAV
4) SAM Turret
4) Care Package
5) Precision Air Strike
5) Sentry Gun
6) Artillery (3 locations)
6) Predator Missile
7) Attack Helicopter
7) Stealth Bomber
8) Harrier Airstrike
8) GlobalHawk (like the Blackbird)
9) Fire Scout UAV (UAV + Attack Helicopter)
9) Pavelow
9) Emergency Airdrop (4 packages)
9) EMP (lasts for 60 seconds)
13) AC-130
15) Chopper Gunner
18) Nuclear EMP (disables enemy perks for 30 seconds. Electronics and Air Killstreaks will not be disabled)
What Maps will be in Modern Warfare 3?
Alpha
Alps
Bootleg
Bravo
Brooklyn
Carbon
Coast
Dome
Exchange
Hardhat
Interchange
Lambeth
Meteora
Mogadishu
Paris
Plaza 2
Radar
Seatown
Underground
Village
*Not all of the things in this post are 100% approved to be in the game. There is just a high probability that they will be.
Thanks to this guy for helping with information.
TPW
Thanks to this guy for helping with information.
TPW
Tuesday, July 12, 2011
Chupacabra
What is the Chupacabra? What does the Chupacabra look like? Where can I find the Chupacabra? Where has the Chupacabra been sighted before?
If you ever find yourself wondering any of these questions, then look no further!
What is the Chupacabra?
Translate from Spanish, it means (chupar) 'to suck' and (cabra) 'goat'. So, it literally means, 'goat-sucker'.
It is a cryptid (a creature or plant whose existence has been suggested, but unrecognized and highly unlikely to be real), said to live somewhere in the Americas.
What does the Chupacabra look like?
It is a reptile-like creature, said to be a weird greenish-gray color, and have sharp spines running down its back.
It is about 3 to 4 feet high (when standing) and jumps similar to that of a kangaroo.
It has a dog-like nose, forked tongue, and large fangs.
It hisses and screeches when alarmed, and its eyes appear to glow red when screeching, causing witnesses to experience nausea.
Others say that the Chupacabra is some sort of dog-reptile breed.
It has been reported that the bite marks it leaves are in the shape of an upside-down triangle, or one or two holes.
Where can I find the Chupacabra?
Most, if not all sightings, have been in either of the two Americas.
Here are the most of the areas in which it has been sighted:
-Puerto Rico (March 1995) - First Report
-San Antonia, Texas (July 2004)
-Central Russia (April 2006)
-Turner, Maine (Mid-August 2006)
-Boyaca, Colombia (May 2007)
-Cuero, Texas (August 2007)
-Philippines; province of Capiz (January 11, 2008)
-Cuero, Texas (August 8, 2008)
-Blanco, Texas (September 2009)
-Lake Jackson, Texas (July 4, 2011) - Most Recent Report
On December 8, 2010, in Nelson County, Kentucky, Mark Cothren killed a creature he did not recognize. He said it had large ears, whiskers, and a long tail.
No scientists have ever confirmed that any of the animals found that were supposedly the Chupacabra, were actually the real thing.
Thanks to Wikipedia for most of the information on the Chupacabra.
TPW
If you ever find yourself wondering any of these questions, then look no further!
What is the Chupacabra?
Translate from Spanish, it means (chupar) 'to suck' and (cabra) 'goat'. So, it literally means, 'goat-sucker'.
It is a cryptid (a creature or plant whose existence has been suggested, but unrecognized and highly unlikely to be real), said to live somewhere in the Americas.
| The supposed appearance |
It is a reptile-like creature, said to be a weird greenish-gray color, and have sharp spines running down its back.
It is about 3 to 4 feet high (when standing) and jumps similar to that of a kangaroo.
It has a dog-like nose, forked tongue, and large fangs.
It hisses and screeches when alarmed, and its eyes appear to glow red when screeching, causing witnesses to experience nausea.
Others say that the Chupacabra is some sort of dog-reptile breed.
It has been reported that the bite marks it leaves are in the shape of an upside-down triangle, or one or two holes.
Where can I find the Chupacabra?
Most, if not all sightings, have been in either of the two Americas.
Here are the most of the areas in which it has been sighted:
-Puerto Rico (March 1995) - First Report
-San Antonia, Texas (July 2004)
-Central Russia (April 2006)
-Turner, Maine (Mid-August 2006)
-Boyaca, Colombia (May 2007)
-Cuero, Texas (August 2007)
-Philippines; province of Capiz (January 11, 2008)
-Cuero, Texas (August 8, 2008)
-Blanco, Texas (September 2009)
-Lake Jackson, Texas (July 4, 2011) - Most Recent Report
On December 8, 2010, in Nelson County, Kentucky, Mark Cothren killed a creature he did not recognize. He said it had large ears, whiskers, and a long tail.
No scientists have ever confirmed that any of the animals found that were supposedly the Chupacabra, were actually the real thing.
Thanks to Wikipedia for most of the information on the Chupacabra.
TPW
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