New Zombie Types
2 new zombie types make their debuts in Shangri-La: Shrieker zombies and Napalm zombies.
Shrieker zombies run extremely fast. When they reach their target, they shoot sound waves and distort the vision of the player. After yelling, they can run up and attack the player. When you kill a Shrieker zombie, a shock wave shoots out from where the zombie died, and kills all surrounding zombies.
Napalm zombies are the more dangerous of the two.A player can tell when a Napalm zombie is around because his vision will start on fire. Napalm zombies move slowly. When you get near them, they crouch down, then explode, and spew a fiery mess all over the ground where they died. If a zombie runs into the napalm, they start on fire and burn to death. Napalm zombies can easily kill you while exploding if you do not have Juggernog. Napalm zombies have a ton of health. The easiest way to deal with them, especially in later rounds, is to run up close so they crouch down, then run away while they explode. This strategy saves precious ammo.
Warning: If the Napalm Zombie is the only zombie left on the map, the next round will start.
7 perks
The perk machines featured in Shangri-La are Quick Revive, Juggernog, Speed Cola, Stamin' Up, Double Tap Root Beer, PHD Flopper, and Deadshot Daiquiri. Quick Revive always spawns in the first room. Juggernog and Speedcola randomly spawn above ground. Stamin' Up, Double Tap Root Beer, PHD Flopper, and Deadshot Daiquiri all spawn randomly in the mines.
To optimize performance on this level, I suggest using Juggernog, Speed Cola, Double Tap Root Beer, and Deadshot Daiquiri. Since Deadshot Daiquiri decreases recoil, it goes perfect with Double Tap Root Beer. Juggernog and Speed Cola are always necessary in zombies, so you will obviously need them.
In Shangri La, PHD Flopper and Stamin' Up are both not necessary. There is not a useful explosive gun to use with PHD Flopper (unless you are using Mustang and Sally). You also do not need to run for a long period of time, so Stamin' Up isn't very useful.
Quick Revive is optional instead of Deadshot Daiquiri or Double Tap Root Beer if your teammates suck. But usually, monkey bombs do the trick for reviving.
How to Turn on the Power
Both Pathways lead to the power room, and in the bottom room, there are two waterwheels. Activate both switches to activate both waterwheels to turn on the power.
Pack-a-Punch
The Pack-a-Punch Machine is located at the top of the temple. To get to it, all the players in the game must step on a pressure plate at the same time, near the spinning statues.
These pressure plates are located:
1. Right in front of Quick Revive.
2. Passed the bridge on the waterfall side.
3. In the tunnel on the minecart side.
4. In between the Power switches
A New Superweapon
The 31-79 JGb215 gun shrinks things. This is used extensively in the Shangri La Easter egg. It is also call the "Baby Gun" or "Baby Kicker", because when it hits zombies, it makes their bodies shrink, but their heads stay the same size. When the zombies are small like this, you can run into them and kick them to send them flying, or shoot them for a 1 hit kill. Shooting your teammate will do nothing, unlike the VR-11.
Easter Egg
This Easter egg has 11 steps. At the end, you get the focusing stone, which gives the player all 7 perks, even through being downed or killed. You must have the 31-79 JGb215, spikemores, and 4 players to complete this Easter egg. After each step, put the time back into eclipse phase (unless otherwise stated). The orbs are rewarded for completing the various tasks done throughout the Easter egg. They are high above the players on podiums.
1. By the Quick Revive machine, there are four stone dials. All players must press "X" at the same time, and you will travel back in time, to an eclipse phase.
2. Press the button near the MPL. 12 tiles will pop up on each side of the map (12 by Speed Cola, 12 by Juggernog) after the characters finish their dialogue. Each set of 12 has the same symbols as the other set of 12. You must press down the same symbol on each side of the map at the same time. Pressing the wrong two tiles will make you start over.
3. Have 3 players stand at the bottom of the water slide, on the pressure plate. Have the 4th player slide down the water-slide, while holding "X".
4. Go to the top of the waterslide. A meteorite has spawned on top of the waterfall. Shoot it down with a ray gun or an explosive. When it falls, shoot it with the 31-79 JGb215, and it will shrink. Knife it into the waterslide, then go up the geyser with it. It will fall into its place.
5. Go to the tunnel on the mine cart side and, in the tunnel, the dial must be turned 3-4 times, until the characters start talking. When done correctly, there will be many gas leaks, starting at the top of the tunnel, all the way to the power room. Lure a calm Napalm Zombie through the tunnel to the power room, and all the gas leaks will start on fire. Go back to the dial and pull the level next to it.
6. Go to the other tunnel, on the bridge side of the map, and you will see 4 holes now on one side of the tunnel. These holes must be plugged with spikemores. Place spikemores facing these holes, and lure crawler zombies through the tunnel to set off the spikemores. You can't shoot the spikemores yourself, or it will not plug the holes. Then travel to the bottom of the waterfall. On a side of the boulder in the center, there is a brick, with the words "Do not hold X". The smartest thing to do at this point is to hold "X".
7. 12 panels are spread around the map. These can be knifed in any order. When all 12 panels are lit up, a snare trap can be seen out of bounds by the mine cart area. Blow it up with any explosive.
8. In the present, there is now a radio found near the mine cart gate. It says "16, 1, 3, 4". In the past, go to the mud-pit temple, and put that code into the dials on the temple walls. A "C" is 10, an "I" is 5, and a dot is 1.
9. In the present, on the right side of the stairs leading up to the Pack-a-Punch, there is a radio. It says Brock lost his bag of dynamite while being chased by zombies. Activate the 4 gongs that create a long ringing noise. All the orbs should light up with all these gongs playing in sync. Go to the orb by the mine cart geyser. Shoot the orb with the upgraded 31-79 JGb215, and the dynamite bag will drop from the orb. You must catch it, or you must restart this step.
10. Activate the gongs again, and shoot the orb above the mud-pit temple with the upgraded
31-79 JGb215. This will shrink the massive meteorite on top of the Pack-a-Punch temple.
11.Go up to the Pack-a-Punch, and hand the dynamite through the hole at the top of the Pack-a-Punch Temple. In the present, go back to the top of the temple, behind where the Pack-a-Punch should be, and collect the focusing stone.
Congrats, you finished the Easter egg! You now have all 7 perks, even through being down or dying. This entire Easter egg can be done multiple times to let the other players get focusing stones too, so every player can get all 7 perks!
Geysers, the Mine Cart, and the Water Slide
There are 2 geysers on the map, one near the base of the waterfall, and the other in the room past the waterfall when you are heading to the power room. The one near the waterfall shoots you up near the mine cart. The other one shoots you up in the main spawn room, behind the Quick Revive machine. The mine cart cost 250 points to ride it and the start is located at the highest point in the room with the MPL. The mine cart ends at the base of the waterfall, when it tosses you out. The Water Slide is right near the mud-pit temple, and is free to use. The power must be turned on to use it.
Change Power-ups dropped by Zombies
When a power up is dropped in Shangri La, wait for the monkeys to start screaming. Eventually, a monkey will come and steal it. It will begin its trip to the top of the temple with the Pack-a-Punch machine. On its way there, the Power-up will randomly change. Simply kill the monkey when you see the Power-up you want, and the monkey will drop the power-up. Pick it up, and rejoice.
The power ups in Shangri La are: Insta-kill, Double points, Max Ammo, Nuke, Carpenter, Fire Sale, and Random Perk Bottle. The Random Perk Bottle is only available if the monkey picks up the power up. While randomly changing, the Power Up changes to a Random Perk Bottle for only a split second.
An easy way to get points is to wait a little bit before getting the power up, then grabbing it. A monkey will come to hit you, for stealing its precious power-up. Before the monkey touches you, knife it, and you will get 500 points. Especially useful during the beginning rounds of the zombie match.
3 Meteorite Locations for the Song
For directions for these meteorites, assume the way you are facing when you spawn (facing the temple) is north. So, without further ado, how to find the Easter egg song in Shangri La Black Ops Zombies:
First Meteorite |
1. In the spawn room, head to the south east corner. It is right near a stone beam laying horizontally.
Second meteorite |
2. Head to the bridge. Just off the east end of the bridge, the meteorite lies.
The third meteorite |
3. Head down the water slide. Take a left through the door, and hang a left. There is a small hole in the wall on the side. The meteorite is just behind it.
Now enjoy Pareidolia by Elena Siegman.
Thanks to Whiteboy7thst for the video on Meteorite locations
ADV
I use PHD to protect me from the ray gun splash damage?
ReplyDeleteIn later rounds with 4 people I also get the crossbow (packed) and rocket launcher (packed). Unless there's a better way please tell me?
Ray gun splash damage does not affect your health; just trust me, PHD Flopper is not useful in this map. It would be only useful for Mustang and Sally. The best strategy for guns in this map is to have as many people as possible get ray guns, and the rest have LMGs upgraded, because of the high damage they inflict and the huge ammo supply. The baby kicker gun is also a must, for two reasons. First, it helps you get out a bad situation when you are cornered. Second, it can kill napalm zombies extremely easily. Just hit it with the baby kicker gun and shoot it with another gun for a 1 hit kill.
ReplyDeleteDoes this help?
If this didn't help, please try and rephrase your question. It was kind of hard to follow :p
Great Write up.
ReplyDeleteOne of the best I've seen.
Thanks
Great Job
ReplyDeleteAny strategies for Call of the Dead?
can u do the easter egg on splitscreen 2 players?
ReplyDeleteSadly, you can't do the Easter egg with just 2 people.
ReplyDeleteI was thinking about doing a strategy guide for Call of the Dead, but I just never had the time. I might upload one soon, because that is a very good level. Here is a quick summary of what I do:
Have 1 person go to the base of the lighthouse. Circle the bottom of the lighthouse to rack up a zombie hoard behind him. Kill them all, whenever you get the chance. Have the rest of the players go up near the power room and defend right near the zip line. If the people ever get in trouble, they can either zip line down, and run back up near the power room, or use the launcher to spring you to the other entrance of the lighthouse. If the players use the spring board launcher, have them run up to the top of the lighthouse, zip line down, and run back to power room zip line as fast as possible.
It works pretty well for me, and usually time constraints are is the reason I have to quit, instead of dying to zombies.
If the person in the base of the lighthouse accidentally enrages George, the player can run out the back of the lighthouse down the slide, to calm George without too much risk of a zombie ambush.
ReplyDeleteThanks for the great tips on Call of the Dead!
ReplyDelete