Saturday, August 27, 2011

Call of Duty: Black Ops Zombies Moon Map

In the epic conclusion to the Nazi Zombies mode in Call of Duty: Black Ops, the 4 original characters face all new challenges including No Man's Land, the hacker, spacesuits, Excavators, two strange new zombies, a new song, a new perk, and new superweapons.  Below is your guide on how to conquer them.

No Man's Land
When you first start the map up, you are spawned in an area called Hanger 18 in Area 51.  This is a large, open area where it is easy to group up zombies and get a lot of points before round 1 even starts.  In No Man's Land, the Pack-a-Punch is in the center and either Juggernog or Speed Cola (alternating each time Hanger 18 is visited) is located next to the teleporter. To teleport to the moon, players must wait for the alarm to sound, and then everyone must be on the teleporter at the same time and it will warp them to the moon and round 1.

To get back to no man's land, every player must be on the teleporter just outside of the Bio Dome.


How to turn on the Power
The easiest way to turn on the power is to go through tunnel 6, as this is cheaper.  After the confusing purple-walled pathways, the next room will have the power in it.




New Equipment


Hacker
The hacker randomly spawns in the laboratories on the desks.  It has many uses:
1. Hack doors - only costs 200 points to open a door, but takes awhile.
2. Hack wall weapons - normal ammo and upgraded ammo prices switch.
3. Hack the mystery box - spend 1200 points to make the mystery box warp to a certain locations, give you a spin of the box, then warp back.  You can also re-spin the box for 600 points.
4. Hack power-ups - Change any power-up into Max Ammo for 5000 points, or change any Max Ammo into a fire sale for 5000 points.
5. Hack Perk-a-Cola Machines - Hack a perk you already bought to return the perk and get your points back.
6. Hack Players - Give 500 points to the player you hacked.
7. Hack Windows - Repair a window fully and receive 100 points.
8. Hack Excavator controls - Protect the moon base from being destroyed by Excavators.
9. Hack the Pack-a-Punch Machine - The gates around the Pack-a-Punch go up, allowing no zombies/players in and no players/zombies out.

P.E.S.
Stands for Pressurized External Suit.The helmet is removable, but not suggested until the power is turned on and you can breath in areas with oxygen.  When the suit is on, the sounds are muffled.  This protects you from the Phasing Zombies toxic gas.

Excavators
At one point or another during the game, a female announcer will warn the players an Excavator is going to breach the base.  When someone hears this, they need to grab the hacker, sprint to the starting location, and hack the control panel to ensure no damage is done to the base.

If the player doesn't make it in time, the Excavator will rip into the base, removing all the oxygen in the area, and blocking off the tunnel until someone hacks it. 




New Zombies

Astronaut zombies
This is a new type of zombie.  They have a lot of health, and you don't have to kill them to start a new round.  When they die, they explode like the Zeus cannon and throw the players flying. This kills any zombies in the range of the explosion.  If you get too close to an Astronaut Zombie, they grab you and headbutt you, severely damaging you, teleporting you randomly on the map, and stealing one of your perks. If he grabs you, pull back on the control stick the second he touches you, and you will get away from his grasp.

Phasing Zombies
Basically these zombies are crawlers zombies, except they can teleport close to the player.

How to unlock the Song
There are Teddy bears with space helmets on.  Hold the action button on them all 3 of them to start the song Coming Home.


1. Right underneath the spawn location, next to the gravity lift.
2. In the airlock next to the M16, across from the P.E.S.
3. In a hole across from the Stamin-up Machine.


New Perk
Mule Kick is outside (the same area with the teleporter) and allows you to carry 3 guns.  You need to purchase the 3rd gun.


New Superweapons
Wave Gun / Zap Gun Dual Wield - This gun comes out of the box as akimbo zap guns, but can be combined to create the powerful Wave Gun.  The Zap Guns are instant kills on one enemy, and the wave gun affects a whole hoard of zombies, cause them to puff up and explode.


Quantum Entanglement Device (QED) -  This is a special grenade that has a random effect.  It could be as helpful as a Scavenger Bullet explosion, or as useless as a frag grenade.  Sometimes it even instantly revives someone. Make sure to not allow any zombies or players to pick up a red "power-up".  These are really damaging power-down's.


Suggested Perks
Juggernog, Speed Cola, PHD Flopper, and Mule Kick.  Juggernog and Speed Cola are always a must.  PHD Flopper is useful in this map because gravity lifts shoot you into the air, and if you miss the target (another gravity lift), you will suffer fall damage, which will instantly kill you (without Juggernog).  Also, you can use Mustang and Sally or QED's without worry.  Mule Kick is the bomb because you can hold 3 weapons! If I need to explain to you why this is a good idea, you probably haven't played zombies before.


Strategy

The best strategy in this game is to circle in different areas of the map. The easiest is rated 1, and the hardest is rated 4.
Circle spot 1: Inside the biodome (1)
Circle spot 2: Outside, in the area with Mule Kick (2)
Circle spot 3: Behind the power switch, in front of the pyramid. (4)
Circle spot 4: Underneath the spawn area, near the first teddy bear. (3)
Don't let any Escavators hit the base or oxygen will escape from the damaged portion of the moon base.


Do the Easter egg, and unlock all 8 perks for everyone


Don't worry too much about getting Juggernog or Speed Cola in the beginning.  You will have plenty of points later to get them.


When you get the hacker, leave a crawler and hack all the remaining doors for just 200 a pop.




I hope you enjoyed this guide.  If you have any questions, just leave your question in the comments below and I will answer them as soon as possible.



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2 comments:

  1. how to get back to the first room with the hacker teleport to earth and back? what do the red power ups look like never seen one? fastest way to kill comsmonaut with red gamer tag? how to repair the pyrimid with the missing piece and what does it do?

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  2. Woah, Woah, Woah, lets not get too hasty here! I didn't hear a single "please help me", just "Gimme Gimme Gimme". This is not some random internet blog written by a person you will probably never meet...

    1. I'm not quite sure what you mean, but this is what the situation I think you are referring to: the excavators have blocked off both tunnels. How do I get back to the spawn? When this happens, have all your teammates stand on the teleporter, then run out as fast as you can (with the hacker), teleport to Area 51, teleport back, and stop the excavators.

    2. Imagine a max ammo power up, except instead of green around it, it has a red aura.

    3. Well, this is a tough question. Normally, I don't kill them, because they have such a large amount of health in the later levels. But if you reaaaally want to kill him, a dragunov upgraded to the head works real nice.

    4. That is the Easter egg. Sam resides inside. Crazy stuff right? Repairing it is impossible, it just opens up and Sam is there.

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